.. _CGameSprite Class: ========================== CGameSprite Class ========================== .. toctree:: :maxdepth: 1 * :ref:`Overview` * :ref:`Quick Reference` * :ref:`Constructors` * :ref:`Methods` ---- .. _CGameSprite_Overview: Overview --------------- .. note:: The **CGameSprite** class handles game sprites The structure used for this class is :ref:`CGameSprite` ---- .. _CGameSprite_QuickRef: Quick Reference --------------- +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | **Quick Ref** | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CGameSprite() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CGameSprite(unsigned char\* pCreature, long creatureSize, unsigned short type, unsigned long expirationTime, unsigned short huntingRange, unsigned short followRange, unsigned long timeOfDayVisible, :ref:`CPoint` startPos, unsigned short facing, int copyScript) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:~CGameSprite() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:AIUpdate() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:AIUpdateFly() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:AIUpdateWalk() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:AddBlood(short nHeight, short nDirection, short nType) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:AddClassAbilities(unsigned char nClass, short numLevels, int bDisplayFeedback) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:AddEffect(:ref:`CGameEffect`\* pEffect, unsigned char list, int noSave, int immediateResolve) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:AddItemBags(:ref:`CItem`\& cItem, short slotNum) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:AddKnownSpell(:ref:`CResRef`\& cResSpell, int nSpellLevel, CTypedPtrList\* pKnownList, unsigned char nMagicType) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:AddKnownSpellMage(:ref:`CResRef`\& cResSpell, int nSpellLevel) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:AddKnownSpellPriest(:ref:`CResRef`\& cResSpell, int nSpellLevel) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:AddNewSpecialAbilities(:ref:`CDerivedStats`\& OldDStats, int bDisplayFeedback) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:AddNewSpellsPriest() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:AddObjectSearch(:ref:`CPoint`\& point, unsigned char sourceSide, unsigned char personalSpaceRange, int bBumpable, int checkIfRemoved) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:AddPortraitIcon(int icon) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:AddReplacementToArea(:ref:`CGameArea`\* pNewArea, :ref:`CPoint` ptPos, long posZ, unsigned char listType, __POSITION\* vertListPos, unsigned char bInfravision) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:AddSpecialAbility(:ref:`CResRef`\& cResInnateSpell, int feedBack) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void __cdecl CGameSprite\:\:AddStatToRating(CArray\& stats, float\& totalRating, :ref:`CString` statName, float value) = 0 | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:AddToArea(:ref:`CGameArea`\* pNewArea, :ref:`CPoint`\& pos, long posZ, unsigned char listType) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:AddVVC(:ref:`CResRef`\& res) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:AddVVCInEffect(:ref:`CResRef` res) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CPoint` CGameSprite\:\:AdjustTargetFollowTheLeader(long\*\& pPath, long\& nPath, short groupPosition, unsigned char\& noPathLeft) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:AllowSpecialStates() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Ally() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:Animate() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:AnkhegEmerge() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:AnkhegHide() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ApplyCastingEffect(:ref:`CSpell`\* pSpell, Spell_ability_st\* ability, :ref:`CPoint`\& target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ApplyCastingEffectPost(:ref:`CSpell`\* pSpell, Spell_ability_st\* ability) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ApplyCriticals(:ref:`CGameSprite`\* target, int leftHand, int itemType, int attackType, int hitOrMiss) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ApplyItem(:ref:`CResRef` itemName, int slot, int abNo) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:ApplyTriggers() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Attack(:ref:`CGameSprite`\* target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:AttackReevaluate(int bForceNewTarget) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ArenaSetUp() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:AutoPause(unsigned long type) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:BashDoor(:ref:`CGameAIBase`\* pObject) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:BattleSong() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Berserk() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | unsigned char CGameSprite\:\:CanChangeWeapon() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:CanEquipRanged() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual unsigned char CGameSprite\:\:CanSaveGame(unsigned long\& strError, int restCheck, int combatCheck) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | long CGameSprite\:\:CalculateHealingPotential(long nMaxHitPoints) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | unsigned char CGameSprite\:\:CanSeeInfra() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:CanSpeak(int ignoreDeath, unsigned long\& ref) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:CanWriteSpellScroll(:ref:`CGameEffect`\* pEffect) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:ChangeAnimation() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ChangeDirection() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckBerserkActive() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:CheckBumpable() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:CheckCastingRange(:ref:`CSpell`\* pSpell, :ref:`CPoint`\& target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckCutSceneStateOverride() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckCombatStats() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckCombatStatsHaste() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckCombatStatsWeapon(:ref:`CItem`\* curWeapon, int offhand) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:CheckDialogWait() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:CheckEffect(:ref:`CGameEffect`\* pEffect) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckExpiredWeapons() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckExtraDestruction() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckFatigue() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckForBerserkStage2() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:CheckForDead() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckForDialogWaitCancel() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckForForcedDialogEnd(int overrideAction) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckHappiness() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:CheckIfUsedUp(short slotNum, short abilityNum) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckIfVisible() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:CheckLauncherType(Item_ability_st\* curAbility, :ref:`CItem`\* pLauncher) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckLoadState() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CGameDialogSprite`\* CGameSprite\:\:CheckLoadedBanter(:ref:`CResRef`\& res) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CGameDialogSprite`\* CGameSprite\:\:CheckLoadedDialog(:ref:`CResRef`\& res) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckSleeping() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ContingencyCheck() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckModal() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:CheckMorale() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckMoveForCutScenes() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckPuppetMaster() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckQuickLists(CAbilityId\& ab, short changeAmount, int remove, int removeSpellIfZero) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckReputation(int nForcedRep) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckSevenEyes(:ref:`CGameEffect`\*\& pEffect) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckSequence(unsigned char\& sequence) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckSpellLoss() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckStatsChange() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CheckToolTipItem(unsigned char buttonNum) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:ClearAI(unsigned char setSequence) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ClearDialogActions() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ClearStoredPaths() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CleanUpTempSprites(:ref:`CGameSprite`\* pTempSprite, int nInventoryId, :ref:`CItem`\* pTestingItem) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:ClearBumpPath(:ref:`CPoint`\& start, :ref:`CPoint`\& goal) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ClearMarshal(int unequip) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CombineActiveInactiveProficiency(int nProficiencyType) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:CombineAllActiveInactiveProficiencies() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual unsigned char CGameSprite\:\:CompressTime(unsigned long deltaTime) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:ConcentrationFailed() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:ControlledByPlayer() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CGameSprite`\* CGameSprite\:\:Copy(int bMarkItemsAsNonDroppable, int copyNonDroppable, int copyEffects, int copyScripts) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | unsigned long CGameSprite\:\:CountItemBags(:ref:`CString`\& nameIn) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:CountItemPersonal(:ref:`CString`\& nameIn) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CGameEffectDamage`\* CGameSprite\:\:Damage(:ref:`CItem`\* curWeaponIn, :ref:`CItem`\* pLauncher, long curAttackNum, int criticalDamage, :ref:`CAIObjectType`\& type, short facing, short myFacing, :ref:`CGameSprite`\* target, int lastSwing) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:DebugDump(:ref:`CString`\& message, unsigned char bEchoToScreen) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:DecodeSwingSound(:ref:`CItem`\* pItem, :ref:`CItem`\* pLauncher) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:DestroyItemInSlot(long slot, int checkPaw) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Dialogue(:ref:`CGameSprite`\* target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:DisableOffhand(short itemType) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:DisplayTextRef(unsigned long nameRef, unsigned long text, unsigned long nameColor, unsigned long textColor) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual unsigned char CGameSprite\:\:DoAIUpdate(unsigned char active, long counter) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:DoAction(int sequenceCheck) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:DropInventory(unsigned char bDestroyInventory, int bPackOnly) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:DropItem() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:DropItem(short slotNum, :ref:`CPoint` dropPoint) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:DropItem(:ref:`CItem`\* pItem, :ref:`CPoint` dropPoint) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual int CGameSprite\:\:DoesIntersect(:ref:`CRect` rect) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:DoMoraleFailure() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:DrainChargesFromBags(:ref:`CString`\& nameIn, long charges, short abilityNum) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:DropPath() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:DropSearchRequest() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:EndMoraleFailure() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Enemy() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:Equip(short slotNum) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:EquipAll(int animationOnly) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:EquipItem() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:EquipMostDamagingMelee() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:EquipNextAmmo(:ref:`CItem`\* pLauncher, :ref:`CString` OldAmmo) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:EquipRanged() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:EscapeArea(:ref:`CGameAIBase`\* pObject) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual int CGameSprite\:\:EvaluateStatusTrigger(:ref:`CAITrigger`\& inTrigger) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual short CGameSprite\:\:ExecuteAction() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Face() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:FaceObject(:ref:`CGameAIBase`\* pObject) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:FakeWalkToArea(:ref:`CString` areaName) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:FeedBack(unsigned long feedBackId, long int1, long int2, long int3, const unsigned long ref1, long int4, :ref:`CString`\& stringIn) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:FetchCommonStrings() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:FillSlot() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:FilterSpecialAbilities() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:FindDamageEffect(:ref:`CItem`\* curEquip, unsigned long abilityNum, unsigned long effectCount, unsigned long\& effectAmount, unsigned long\& numDice, unsigned long\& diceSize) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:FindIdentifyItem() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:FindItemBags(:ref:`CString`\& nameIn, long number, int checkForIdentified) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:FindItemPersonal(:ref:`CString`\& nameIn, int number, int restrictToEquiped, int reallyRestrictToEquiped) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:FindTraps() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:FloatingHP(int force, unsigned char durationNew, unsigned char durationExisting) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:FloatingText(:ref:`CString` text, unsigned char durationNew, unsigned char durationExisting) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Fly() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Follow() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:FollowObjectFormation(:ref:`CGameSprite`\* target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ForceVisible() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Formation(:ref:`CGameSprite`\* target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:GetActiveProficiency(int nProficiencyType) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:GetAbilityProjectileType(CAbilityId\& abilityID, int level) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CDerivedStats`\* CGameSprite\:\:GetActiveStats() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:GetActiveWeaponStyleAndLevel(int\& nLevel) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual short CGameSprite\:\:GetAttackRange() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:GetBackstabDamageMultiplier() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual int CGameSprite\:\:GetCanSeeInvisible() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | unsigned long CGameSprite\:\:GetCarriedWeight() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:GetCasterLevel(:ref:`CSpell`\* pSpell, int includeWildMage) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | unsigned char CGameSprite\:\:GetChannel() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual const int\* __cdecl CGameSprite\:\:GetColorArray(int nPickRange) = 0 | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual int __cdecl CGameSprite\:\:GetColorCount(int nPickRange) = 0 | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:GetDirection(:ref:`CPoint`\& target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual short __cdecl CGameSprite\:\:GetDirection(:ref:`CPoint`\& ptStart, :ref:`CPoint`\& ptTarget) = 0 | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CString` CGameSprite\:\:GetExperience() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CString` CGameSprite\:\:GetExperienceEntry(int nSubClass) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual short CGameSprite\:\:GetHelpRange() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | unsigned long CGameSprite\:\:GetKit() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | unsigned long CGameSprite\:\:GetKitIDS() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | unsigned long CGameSprite\:\:GetKitMask() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:GetInactiveProficiency(int nProficiencyType) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | CGameButtonList\* CGameSprite\:\:GetInternalButtonList() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CItem`\* CGameSprite\:\:GetItemBags(:ref:`CString`\& nameIn) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | CGameButtonList\* CGameSprite\:\:GetItemUsages(short slotNum, unsigned short buttonType, short abilityNum) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CString` CGameSprite\:\:GetKitDescription() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:GetKnownSpellIndex(:ref:`CResRef`\& cResSpell, CTypedPtrList\* pKnownList) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:GetKnownSpellIndexMage(:ref:`CResRef`\& cResSpell, int nSpellLevel) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:GetKnownSpellIndexPriest(:ref:`CResRef`\& cResSpell, int nSpellLevel) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | CCreatureFileKnownSpell\* CGameSprite\:\:GetKnownSpellInnate(int nSpellLevel, int nKnownSpellIndex) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | CCreatureFileKnownSpell\* CGameSprite\:\:GetKnownSpellMage(int nSpellLevel, int nKnownSpellIndex) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | CCreatureFileKnownSpell\* CGameSprite\:\:GetKnownSpellPriest(int nSpellLevel, int nKnownSpellIndex) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CItem`\* CGameSprite\:\:GetLauncher(Item_ability_st\* curAbility, short\& launcherSlot) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:GetLauncherSlot(short slotNum, short abilityNum) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:GetLayOnHandsAmount() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | long CGameSprite\:\:GetLength(long verbalConstant) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | unsigned long CGameSprite\:\:GetMapScreenColor() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | long CGameSprite\:\:GetMaxDamage(int offhand) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:GetMaxEncumbrance() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | CCreatureFileMemorizedSpell\* CGameSprite\:\:GetMemorizedSpellInnate(int nSpellLevel, int nMemorizedSpellIndex) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | CCreatureFileMemorizedSpell\* CGameSprite\:\:GetMemorizedSpellMage(int nSpellLevel, int nMemorizedSpellIndex) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | CCreatureFileMemorizedSpell\* CGameSprite\:\:GetMemorizedSpellPriest(int nSpellLevel, int nMemorizedSpellIndex) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | long CGameSprite\:\:GetMinCasterLevel(long spellLevel, long nType) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | long CGameSprite\:\:GetMinDamage(int offhand) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CString`\& CGameSprite\:\:GetName(int ignoreSTRREFON) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | unsigned long CGameSprite\:\:GetNameRef() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:GetNextWaypoint(:ref:`CPoint`\* pt) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:GetNumInventoryPersonalSlots(int\& nUsedSlots, int\& nTotalSlots) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:GetNumQuickWeaponSlots() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:GetNumSounds(const unsigned char type, int\& offset) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:GetNumSounds(int nOffset, int nMaxNum) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CString` CGameSprite\:\:GetPortraitToolTipText() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | CGameButtonList\* CGameSprite\:\:GetQuickButtons(unsigned short buttonType, unsigned char existanceCheck) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:GetQuickWeapon(unsigned char buttonNum, :ref:`CButtonData`\& buttonData) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | float CGameSprite\:\:GetRating(CArray\& stats) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | bool CGameSprite\:\:GetRatingWithItem(float\& rating, :ref:`CString`\& ratingBreakdown, int nInventoryId) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:GetResistance(:ref:`CGameSprite`\* target, Item_ability_st\* curAttack) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | unsigned long CGameSprite\:\:GetResistanceString(short nOffset) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CString` CGameSprite\:\:GetSavingThrow(const unsigned long strName, const int nBaseValue, const int nDerivedValue) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | long CGameSprite\:\:GetSecretDoorDetection() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:GetSelectedWeaponButton(:ref:`CButtonData`\& buttonData) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual unsigned long __cdecl CGameSprite\:\:GetSkillHelp(unsigned char index) = 0 | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual unsigned long __cdecl CGameSprite\:\:GetSkillName(unsigned char index) = 0 | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:GetSkillValue(unsigned char index, unsigned char otherClass, int bBaseValue) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | unsigned char CGameSprite\:\:GetSound(unsigned char soundID) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:GetStatBreakdown(:ref:`CString`\* ACText, :ref:`CString`\* HPText, :ref:`CString`\* THAC0Text, :ref:`CString`\* damageText) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CString` CGameSprite\:\:GetStyleBonus(const int nProf, const int nLev) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual long CGameSprite\:\:GetTargetId() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CGameObject`\* CGameSprite\:\:GetTargetShare() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual const unsigned char\* CGameSprite\:\:GetTerrainTable() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | long CGameSprite\:\:GetTHAC0() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual const unsigned char\* CGameSprite\:\:GetVisibleTerrainTable() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual short CGameSprite\:\:GetVisualRange() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:GetTurnUndeadLevel() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CString` CGameSprite\:\:GetWeaponProficiency(const int nModifier, const unsigned long dwDescId, const unsigned long dwDescRef) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:GiveItem(:ref:`CGameSprite`\* target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:GivePartyAllEquipment() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:GroupAttack(:ref:`CGameSprite`\* pTarget) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:HandleEffects() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:HandlePersistantEffects(long deltaT) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | unsigned char CGameSprite\:\:HasItemTypeEquiped(unsigned short itemType, unsigned char checkForEquip) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | unsigned char CGameSprite\:\:HasItemWithFlag(unsigned long flag, int ignoreDestructible) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | bool CGameSprite\:\:HasWeaponType(int weaponType) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:HaveKnownSpell(:ref:`CString`\& spellName) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:HaveSpell(:ref:`CString`\& spellName) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Help() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Hide() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | unsigned char CGameSprite\:\:Hit(:ref:`CGameSprite`\* target, :ref:`CItem`\* curWeaponIn, long curAttackNum, int\& criticalDamage, int leftHand) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:InitBlur() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:InitQuickItemData(short itemNum, short abilityNum, :ref:`CButtonData`\& buttonData) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:InitQuickSpellData(:ref:`CResRef` spellId, :ref:`CButtonData`\& buttonData) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:InitializeWalkingSound() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | char CGameSprite\:\:InDark() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:InDialog() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:InPersonalRadius(:ref:`CPoint`\& pt) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Interact(:ref:`CGameSprite`\* target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:IsOnPortraitIconList(int icon) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual int CGameSprite\:\:IsOver(:ref:`CPoint`\& pt) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:IsSpecialist() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:IsSpellSchool(unsigned char spellSchool) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:JoinParty(bool bReplaceGlobal) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:JumpThroughTransition(:ref:`CGameTrigger`\* pTrigger, long delay) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:JumpToArea(:ref:`CString` areaName, :ref:`CPoint`\& dest, short facingDirection, short delay, int allowNullArea, :ref:`CPoint`\& source) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:JumpToPoint() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:JumpToPoint(:ref:`CPoint` dest, int spriteUpdate, int allowPathToContinue, int clearBump, int forcePoint) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Leader() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:LeaveArea() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:LeaveAreaGlobal(:ref:`CString`\& sArea, :ref:`CPoint`\& ptStart) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:LeaveAreaLUA() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:LeaveAreaLUA(:ref:`CString`\& areaName, :ref:`CPoint` ptStart, short facingDirection, :ref:`CResRef` parchment, long coordinate) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:LeaveAreaLUAEntry() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:LeaveAreaName() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:LeaveParty() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:LoadAreaInformation(CAreaFileCreature\* pCreature) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:LoadProjectile(:ref:`CProjectile`\* proj, :ref:`CItem`\* weapon, short abilityNum, :ref:`CPoint`\& ptTarget, long targetId) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:MainActionPicking() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:MakeGlobal(bool bReplace) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:MakeLocal() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:Marshal(SSavedGamePartyCreatureReferenceWrapper\& creatureWrapper, unsigned char bNetworkMessage) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:Marshal(unsigned char\*\* pCreature, long\* creatureSize, unsigned short\* facing, unsigned char bIncludeAllEffects) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:Marshal(SAreaFileCreatureWrapper\* pCreatureWrapper) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:MarshalMessage(unsigned char\*\* pData, unsigned long\* dwSize) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:MemorizeAllSpellsInnate() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:MemorizeAllSpellsMage() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:MemorizeAllSpellsPriest() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:MemorizeSpell(int nKnownSpellIndex, int\& nMemorizedSpellIndex, CTypedPtrList\* pKnownList, CTypedPtrList\* pMemorizedList, :ref:`CCreatureFileMemorizedSpellLevel`\* pMemorizedLevel, :ref:`CCreatureFileMemorizedSpellLevel`\* pDerivedLevel) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:MemorizeSpellInnate(int nSpellLevel, int nKnownSpellIndex, int\& nMemorizedSpellIndex) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:MemorizeSpellMage(int nSpellLevel, int nKnownSpellIndex, int\& nMemorizedSpellIndex) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:MemorizeSpellPriest(int nSpellLevel, int nKnownSpellIndex, int\& nMemorizedSpellIndex) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:MoveOntoArea(:ref:`CGameArea`\* pArea, :ref:`CPoint`\& dest, short facingDirection) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:MoveToBack() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:MoveToFront() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:MoveToObject(:ref:`CGameAIBase`\* target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:MoveToOffset() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:MoveToPoint(:ref:`CPoint`\& dest) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:MoveToPoint() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:MultiplayerUpdate() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:NightmareDowngrade() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:NightmareUpgrade() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:NullActionProcess() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:OnActionButton(:ref:`CPoint`\& pt) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:OnActionRemoval(:ref:`CAIAction`\& curAction) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:OnDeath(int imprisonment) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:OneSwing() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:OnFormationButton(:ref:`CPoint`\& pt) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:OnLightningStrike() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:OnScreen(int bExactCheck) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual int CGameSprite\:\:OnSearchMap() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:Orderable(int bIgnoreControl) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:OutOfControl() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Panic() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:ParseAbilityHeader(const const char\* equipName, const const char\* lowerDice, :ref:`CItem`\* curEquip, unsigned long abilityNum, Item_ability_st\* pAbility, :ref:`CString`\& damageText) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:PartyHeal(long iSprite, int nHP, int bFirstHeal) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:PickLock(:ref:`CGameAIBase`\* pObject) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:PickPockets(:ref:`CGameSprite`\* target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:PickUpItem() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:PlayDead() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:PlayDialogSound(:ref:`CGameSprite`\* pNPC) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:PlaySound(:ref:`CResRef`\& res, int bUseVoiceChannel) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:PlaySound(unsigned char soundID, int showText, int showCircle, int overrideOption) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:PlayerDialog(:ref:`CGameSprite`\* target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:PolymorphCopy(:ref:`CGameSprite`\* pSprite) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:PostMoveCharacterFromOverflowToParty() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:ProcessAI() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:ProcessEffectList(int bCheckSpellLoss) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:ProcessPendingTriggers(int overrideOnly) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Proficiencies(:ref:`CItem`\* curWeapon) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:ProtectObject(:ref:`CGameAIBase`\* target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:ProtectPoint() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:QuickLoad(unsigned char\* pCreature, long creatureSize) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:RandomFly() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:RandomWalk() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:RandomWalkContinuous() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:ReadyCursor() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ReadyItem(short buttonNum, unsigned char firstCall) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ReadyItem(:ref:`CButtonData` button, unsigned char firstCall) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ReadyOffInternalList(:ref:`CButtonData` button, unsigned char firstCall) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ReadySpell(short buttonNum, unsigned char firstCall) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ReadySpell(:ref:`CButtonData` button, unsigned char firstCall) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Recoil() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RemoveBags() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RemoveClassAbilities(unsigned char nClass, short numLevels) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RemoveAllSpellsInnate() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RemoveAllSpellsMage() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RemoveAllSpellsPriest() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:RemoveFromArea() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:RemoveKnownSpell(:ref:`CResRef`\& cResSpell, CTypedPtrList\* pKnownList) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:RemoveKnownSpellInnate(:ref:`CResRef`\& cResSpell, int nSpellLevel) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:RemoveKnownSpellMage(:ref:`CResRef`\& cResSpell, int nSpellLevel) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:RemoveKnownSpellPriest(:ref:`CResRef`\& cResSpell, int nSpellLevel) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RemoveNewSpecialAbilities(:ref:`CDerivedStats`\& OldDStats) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RemoveObjectSearch(:ref:`CPoint`\& point, unsigned char sourceSide, unsigned char personalSpaceRange, int bBumpable) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RemovePortraitIcon(int icon) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RemoveReplacementFromArea() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RemoveSanctuary() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RemoveSpecialAbility(:ref:`CResRef`\& cResInnateSpell) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:RemoveSpell() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:RemoveSpell(:ref:`CString`\& spellName) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:RemoveTraps(:ref:`CGameAIBase`\* pObject) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RemoveVVC(:ref:`CResRef`\& res, unsigned char level) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:Render(:ref:`CGameArea`\* pArea, :ref:`CVidMode`\* pVidMode) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RenderActions() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RenderDamageArrow(:ref:`CGameArea`\* pArea, :ref:`CVidMode`\* pVidMode) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RenderHealthBar(:ref:`CVidMode`\* pVidMode) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RenderMarkers(:ref:`CVidMode`\* pVidMode) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RenderMirrorImage(int placement, :ref:`CRect`\& rFX, :ref:`CRect`\& rGCBounds, :ref:`CRect`\& rViewRect, :ref:`CPoint`\& ptReference, :ref:`CSearchBitmap`\* pSearch, :ref:`CVisibilityMap`\* pVisibility, :ref:`CVidMode`\* pVidMode, unsigned long\& rgbTint, unsigned char\& bDithered, unsigned char\& bFadeOut, unsigned long\& dwRenderFlags) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RenderPortrait(:ref:`CPoint`\& cpRenderPosition, :ref:`CSize`\& szControl, int bPressed, int reorderHighlight, int selectFromMarker, :ref:`CRect`\& rClip, int renderSelection) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RenderSpriteCover(:ref:`CVidMode`\* pVidMode, :ref:`CVidCell`\* pVidCell, unsigned long dwRenderFlags, unsigned char bBrightest, unsigned char nTranslucency, int bFadeOut, int bDithered) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RenderSpriteEffect(:ref:`CVidMode`\* pVidMode, int bFadeOut, int bDithered) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RenderToMapScreen(:ref:`CRect`\& rClipBase, :ref:`CPoint`\& ptCharPos) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RenderTrackingArrow(:ref:`CGameArea`\* pArea, :ref:`CVidMode`\* pVidMode) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:ReplaceItemBags(:ref:`CString`\& oldItem, :ref:`CString`\& newItem, short slotNum) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:ResetAIScript() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ResolveInstants(int dropNonInstants) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ResolvePausedAction(:ref:`CAIAction`\* curAction, __POSITION\* pos) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ResolveTargetPoint(:ref:`CAIAction`\* curAction, __POSITION\* pos) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Rest(int bMemorizeSpells, int bSaveIfAppropriate) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:ResetAIType() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:ResetAITypeLive() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:RestoreActiveAI() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:RunAwayFrom(:ref:`CGameAIBase`\* target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:Select() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:SelectWeaponAbility() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:SelectWeaponAbility(unsigned char nWeapon, unsigned char nAbility, unsigned char checkCursed, unsigned char attemptReequip) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:SetAIType(:ref:`CAIObjectType`\& typeAI, int updateLive, int updateStart) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetActiveAI(int active) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetActiveImprisonment(int active) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetActiveProficiency(int nProficiencyType, int nValue, int forceRefresh) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetAllSpellsMemorized() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:SetAtOffset(unsigned long stat, unsigned long value, unsigned long modifyType) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetBumped(:ref:`CPoint`\& pt) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetCharacterToolTip() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetColor(int nPickRange, int nIndex) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:SetCurrAction(:ref:`CAIAction`\& action) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:SetCursor(long nToolTip) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:SetDialog() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetDialog(:ref:`CResRef`\& cResDialog) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetDialogState(int state, long type) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetDirection(short direction) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetFacing(short direction) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetFootstepChannel() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:SetItemFlags() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetInactiveProficiency(int nProficiencyType, int nValue, int forceRefresh) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetLuaAttr(:ref:`CString` attr, unsigned long strRef, int current, int base, int extra, int extraBase) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetLuaOrderedPro(int index, unsigned long strRef, :ref:`CString` current, unsigned long helpString) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetLuaPro(:ref:`CString` attr, unsigned long strRef, :ref:`CString` current, unsigned long helpString) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetMaxMemorizedSpellsInnate(int nSpellLevel, int nMaxSpells) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetMaxMemorizedSpellsMage(int nSpellLevel, int nMaxSpells) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetMaxMemorizedSpellsPriest(int nSpellLevel, int nMaxSpells) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetMemorizedFlag(:ref:`CSpell`\* pSpell, int flag) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetModalState(unsigned char modalState, int bUpdateToolbar) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetMonkAbilities() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetPath(long\* pPath, short nPath) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetResRef(:ref:`CResRef`\& resref) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetEntangle(unsigned char bEntangle) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetGreasePool(unsigned char bGreasePool) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetInvisible(unsigned char bInvisible) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetInvisibleImproved(unsigned char bInvisible) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetMinorGlobe(unsigned char bMinorGlobe) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetQuickItem(unsigned char buttonNum, :ref:`CButtonData` buttonData) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetQuickWeapon(unsigned char buttonNum, :ref:`CButtonData` buttonData) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetSanctuary(unsigned char bSanctuary) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetShieldGlobe(unsigned char bShieldGlobe) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetWebHold(unsigned char bWebHold) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:SetScript(short level, :ref:`CAIScript`\* script) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetSelectedWeaponButton(short buttonNum) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetSequence(short sequence) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetSkillValue(unsigned char index, unsigned char value) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetStoreState(int state) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetTarget(CSearchRequest\* oldSearchRequest, int collisionPath, unsigned char frontList) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:SetTarget(:ref:`CPoint`\& target, int collisionPath) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetTargetFly(unsigned char circleType, unsigned char facing, long radius) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SetUpBaalAbilities(int enhanced) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:SetVisualRange(short newVisualRange) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | unsigned char CGameSprite\:\:ShamanSpellCount(long nLevel, :ref:`CResRef` res) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ShamanSpellDecrement(long nLevel, :ref:`CResRef`\& res, int ignoreProvidedRes) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:ShamanSpellRememorize(long nLevel, :ref:`CResRef`\& res, int ignoreProvidedRes) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:Shatter(unsigned char shatterType) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:ShouldAvertCriticalHit() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | unsigned char CGameSprite\:\:SorcererSpellCount(long nLevel, :ref:`CResRef` res) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SorcererSpellDecrement(long nLevel, :ref:`CResRef`\& res, int ignoreProvidedRes) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SorcererSpellRememorize(long nLevel, :ref:`CResRef`\& res, int ignoreProvidedRes) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void __cdecl CGameSprite\:\:SortColors() = 0 | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SortMemorizedSpells() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:SpecialStateProcessing() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Spell(:ref:`CGameAIBase`\* target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:SpellPoint() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:StartDialog(:ref:`CGameSprite`\* target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:StartStore(:ref:`CGameSprite`\* pSprite) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:SwapAllActiveInactiveProficiencies() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Swing(:ref:`CGameSprite`\* target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:StartSpriteEffect(unsigned char spriteEffect, unsigned char intensityLevel, unsigned char effectDuration) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:SuppressHitPointsDisplay() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:TakeCreatureItems(:ref:`CGameSprite`\* pSprite, int Type) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:TakeItemBags(:ref:`CString`\& nameIn, long number, short slotNum) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:TryToTurn(:ref:`CGameSprite`\* pSprite) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:Turn() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:UnapplySpell(:ref:`CResRef`\& ref) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:Unequip(short slotNum) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:UnequipAll(int animationOnly) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:Unmarshal(unsigned char\* pCreature, long creatureSize, unsigned short facing) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:Unmarshal(CSavedGamePartyCreature\* pCreature, unsigned char bPartyMember, unsigned char bProgressBarInPlace) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:UnmarshalScripts() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:UnmemorizeAllSpellsMage() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:UnmemorizeAllSpellsPriest() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:UnmemorizeAllOfResSpellInnate(int nSpellLevel, :ref:`CResRef` resSpell) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:UnmemorizeAllOfResSpellMage(int nSpellLevel, :ref:`CResRef` resSpell) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:UnmemorizeAllOfResSpellPriest(int nSpellLevel, :ref:`CResRef` resSpell) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:UnmemorizeSpellInnate(int nSpellLevel, int nMemorizedSpellIndex) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:UnmemorizeSpellMage(int nSpellLevel, int nMemorizedSpellIndex) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:UnmemorizeSpellPriest(int nSpellLevel, int nMemorizedSpellIndex) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:Unselect() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:UpdateAOE(CAbilityId\& abilityID) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:UpdateActive() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:UpdateLuaEquipment() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:UpdateLuaSpells() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:UpdateLuaStats() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:UpdateQuickItemData(int nSlot) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:UpdateSpriteEffect() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameSprite\:\:UpdateTarget(:ref:`CGameObject`\* target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:UpdateToolbar(unsigned char requiredState) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:UpdateVisibleGroundItems() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:UseContainer() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:UseDoor() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:UseItem(:ref:`CGameAIBase`\* target) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:UseItemPoint() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameSprite\:\:VerbalConstant(long verbalConstant, int overHead) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:WaitInLine() | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:WalkToArea(:ref:`CString` areaName) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:WeaponCanDamage(:ref:`CGameSprite`\* target, int leftorright) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int CGameSprite\:\:WeaponEffectiveVs(:ref:`CGameSprite`\* target, int leftorright) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | short CGameSprite\:\:WildSpell(:ref:`CSpell`\* pSpell, :ref:`CGameAIBase`\* pTarget, :ref:`CPoint`\& target, int addLevel) | +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ---- .. _CGameSprite_Constructors: Constructors --------------- +---------------------------------------------------------------+------------------------------------------------------+ | **Name** | **Description** | +---------------------------------------------------------------+------------------------------------------------------+ | :ref:`CGameSprite\:\:CGameSprite` | Constructs a ``CGameSprite`` object | +---------------------------------------------------------------+------------------------------------------------------+ | :ref:`CGameSprite\:\:CGameSprite` | Destroys a ``CGameSprite`` object | +---------------------------------------------------------------+------------------------------------------------------+ .. _CGameSpriteCGameSprite: CGameSprite\:\:CGameSprite ^^^^^^^^^^^^^^^^^^^^^^^^^^ Constructs a ``CGameSprite`` object :: void CGameSprite::CGameSprite(); **Remarks** Constructs a ``CGameSprite`` object ---- CGameSprite\:\:CGameSprite ^^^^^^^^^^^^^^^^^^^^^^^^^^ Constructs a ``CGameSprite`` object :: void CGameSprite::CGameSprite( unsigned char* pCreature, long creatureSize, unsigned short type, unsigned long expirationTime, unsigned short huntingRange, unsigned short followRange, unsigned long timeOfDayVisible, CPoint startPos, unsigned short facing, int copyScript); **Parameters** * ``unsigned char``\* *pCreature* - * ``long`` *creatureSize* - * ``unsigned short`` *type* - * ``unsigned long`` *expirationTime* - * ``unsigned short`` *huntingRange* - * ``unsigned short`` *followRange* - * ``unsigned long`` *timeOfDayVisible* - * :ref:`CPoint` *startPos* - * ``unsigned short`` *facing* - * ``int`` *copyScript* - **Remarks** Constructs a ``CGameSprite`` object ---- .. _CGameSprite~CGameSprite: CGameSprite\:\:~CGameSprite ^^^^^^^^^^^^^^^^^^^^^^^^^^^ Destroys the ``CGameSprite`` object :: virtual void CGameSprite::~CGameSprite(); **Remarks** Destroys the ``CGameSprite`` object ---- .. _CGameSprite_Methods: Methods --------------- +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AIUpdate` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AIUpdateFly` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AIUpdateWalk` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AddBlood` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AddClassAbilities` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AddEffect` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AddItemBags` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AddKnownSpell` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AddKnownSpellMage` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AddKnownSpellPriest` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AddNewSpecialAbilities` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AddNewSpellsPriest` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AddObjectSearch` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AddPortraitIcon` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AddReplacementToArea` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AddSpecialAbility` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AddStatToRating` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AddToArea` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AddVVC` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AddVVCInEffect` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AdjustTargetFollowTheLeader` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AllowSpecialStates` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Ally` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Animate` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AnkhegEmerge` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AnkhegHide` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ApplyCastingEffect` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ApplyCastingEffectPost` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ApplyCriticals` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ApplyItem` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ApplyTriggers` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Attack` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AttackReevaluate` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ArenaSetUp` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:AutoPause` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:BashDoor` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:BattleSong` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Berserk` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CanChangeWeapon` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CanEquipRanged` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CanSaveGame` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CalculateHealingPotential` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CanSeeInfra` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CanSpeak` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CanWriteSpellScroll` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ChangeAnimation` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ChangeDirection` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckBerserkActive` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckBumpable` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckCastingRange` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckCutSceneStateOverride` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckCombatStats` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckCombatStatsHaste` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckCombatStatsWeapon` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckDialogWait` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckEffect` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckExpiredWeapons` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckExtraDestruction` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckFatigue` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckForBerserkStage2` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckForDead` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckForDialogWaitCancel` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckForForcedDialogEnd` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckHappiness` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckIfUsedUp` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckIfVisible` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckLauncherType` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckLoadState` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckLoadedBanter` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckLoadedDialog` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckSleeping` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ContingencyCheck` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckModal` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckMorale` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckMoveForCutScenes` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckPuppetMaster` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckQuickLists` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckReputation` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckSevenEyes` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckSequence` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckSpellLoss` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckStatsChange` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CheckToolTipItem` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ClearAI` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ClearDialogActions` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ClearStoredPaths` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CleanUpTempSprites` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ClearBumpPath` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ClearMarshal` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CombineActiveInactiveProficiency` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CombineAllActiveInactiveProficiencies` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CompressTime` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ConcentrationFailed` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ControlledByPlayer` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Copy` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CountItemBags` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:CountItemPersonal` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Damage` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:DebugDump` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:DecodeSwingSound` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:DestroyItemInSlot` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Dialogue` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:DisableOffhand` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:DisplayTextRef` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:DoAIUpdate` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:DoAction` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:DropInventory` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:DropItem` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:DoesIntersect` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:DoMoraleFailure` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:DrainChargesFromBags` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:DropPath` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:DropSearchRequest` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:EndMoraleFailure` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Enemy` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Equip` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:EquipAll` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:EquipItem` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:EquipMostDamagingMelee` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:EquipNextAmmo` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:EquipRanged` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:EscapeArea` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:EvaluateStatusTrigger` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ExecuteAction` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Face` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:FaceObject` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:FakeWalkToArea` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:FeedBack` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:FetchCommonStrings` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:FillSlot` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:FilterSpecialAbilities` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:FindDamageEffect` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:FindIdentifyItem` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:FindItemBags` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:FindItemPersonal` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:FindTraps` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:FloatingHP` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:FloatingText` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Fly` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Follow` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:FollowObjectFormation` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ForceVisible` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Formation` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetActiveProficiency` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetAbilityProjectileType` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetActiveStats` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetActiveWeaponStyleAndLevel` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetAttackRange` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetBackstabDamageMultiplier` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetCanSeeInvisible` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetCarriedWeight` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetCasterLevel` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetChannel` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetColorArray` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetColorCount` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetDirection` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetExperience` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetExperienceEntry` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetHelpRange` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetKit` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetKitIDS` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetKitMask` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetInactiveProficiency` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetInternalButtonList` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetItemBags` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetItemUsages` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetKitDescription` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetKnownSpellIndex` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetKnownSpellIndexMage` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetKnownSpellIndexPriest` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetKnownSpellInnate` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetKnownSpellMage` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetKnownSpellPriest` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetLauncher` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetLauncherSlot` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetLayOnHandsAmount` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetLength` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetMapScreenColor` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetMaxDamage` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetMaxEncumbrance` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetMemorizedSpellInnate` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetMemorizedSpellMage` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetMemorizedSpellPriest` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetMinCasterLevel` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetMinDamage` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetName` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetNameRef` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetNextWaypoint` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetNumInventoryPersonalSlots` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetNumQuickWeaponSlots` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetNumSounds` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetPortraitToolTipText` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetQuickButtons` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetQuickWeapon` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetRating` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetRatingWithItem` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetResistance` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetResistanceString` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetSavingThrow` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetSecretDoorDetection` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetSelectedWeaponButton` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetSkillHelp` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetSkillName` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetSkillValue` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetSound` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetStatBreakdown` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetStyleBonus` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetTargetId` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetTargetShare` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetTerrainTable` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetTHAC0` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetVisibleTerrainTable` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetVisualRange` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetTurnUndeadLevel` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GetWeaponProficiency` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GiveItem` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GivePartyAllEquipment` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:GroupAttack` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:HandleEffects` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:HandlePersistantEffects` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:HasItemTypeEquiped` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:HasItemWithFlag` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:HasWeaponType` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:HaveKnownSpell` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:HaveSpell` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Help` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Hide` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Hit` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:InitBlur` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:InitQuickItemData` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:InitQuickSpellData` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:InitializeWalkingSound` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:InDark` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:InDialog` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:InPersonalRadius` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Interact` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:IsOnPortraitIconList` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:IsOver` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:IsSpecialist` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:IsSpellSchool` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:JoinParty` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:JumpThroughTransition` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:JumpToArea` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:JumpToPoint` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Leader` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:LeaveArea` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:LeaveAreaGlobal` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:LeaveAreaLUA` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:LeaveAreaLUAEntry` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:LeaveAreaName` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:LeaveParty` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:LoadAreaInformation` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:LoadProjectile` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:MainActionPicking` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:MakeGlobal` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:MakeLocal` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Marshal` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:MarshalMessage` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:MemorizeAllSpellsInnate` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:MemorizeAllSpellsMage` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:MemorizeAllSpellsPriest` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:MemorizeSpell` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:MemorizeSpellInnate` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:MemorizeSpellMage` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:MemorizeSpellPriest` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:MoveOntoArea` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:MoveToBack` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:MoveToFront` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:MoveToObject` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:MoveToOffset` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:MoveToPoint` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:MultiplayerUpdate` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:NightmareDowngrade` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:NightmareUpgrade` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:NullActionProcess` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:OnActionButton` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:OnActionRemoval` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:OnDeath` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:OneSwing` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:OnFormationButton` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:OnLightningStrike` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:OnScreen` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:OnSearchMap` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Orderable` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:OutOfControl` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Panic` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ParseAbilityHeader` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:PartyHeal` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:PickLock` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:PickPockets` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:PickUpItem` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:PlayDead` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:PlayDialogSound` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:PlaySound` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:PlayerDialog` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:PolymorphCopy` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:PostMoveCharacterFromOverflowToParty` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ProcessAI` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ProcessEffectList` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ProcessPendingTriggers` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Proficiencies` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ProtectObject` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ProtectPoint` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:QuickLoad` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RandomFly` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RandomWalk` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RandomWalkContinuous` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ReadyCursor` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ReadyItem` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ReadyOffInternalList` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ReadySpell` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Recoil` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemoveBags` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemoveClassAbilities` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemoveAllSpellsInnate` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemoveAllSpellsMage` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemoveAllSpellsPriest` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemoveFromArea` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemoveKnownSpell` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemoveKnownSpellInnate` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemoveKnownSpellMage` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemoveKnownSpellPriest` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemoveNewSpecialAbilities` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemoveObjectSearch` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemovePortraitIcon` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemoveReplacementFromArea` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemoveSanctuary` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemoveSpecialAbility` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemoveSpell` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemoveTraps` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RemoveVVC` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Render` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RenderActions` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RenderDamageArrow` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RenderHealthBar` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RenderMarkers` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RenderMirrorImage` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RenderPortrait` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RenderSpriteCover` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RenderSpriteEffect` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RenderToMapScreen` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RenderTrackingArrow` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ReplaceItemBags` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ResetAIScript` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ResolveInstants` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ResolvePausedAction` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ResolveTargetPoint` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Rest` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ResetAIType` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ResetAITypeLive` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RestoreActiveAI` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:RunAwayFrom` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Select` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SelectWeaponAbility` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetAIType` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetActiveAI` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetActiveImprisonment` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetActiveProficiency` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetAllSpellsMemorized` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetAtOffset` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetBumped` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetCharacterToolTip` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetColor` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetCurrAction` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetCursor` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetDialog` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetDialogState` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetDirection` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetFacing` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetFootstepChannel` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetItemFlags` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetInactiveProficiency` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetLuaAttr` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetLuaOrderedPro` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetLuaPro` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetMaxMemorizedSpellsInnate` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetMaxMemorizedSpellsMage` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetMaxMemorizedSpellsPriest` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetMemorizedFlag` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetModalState` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetMonkAbilities` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetPath` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetResRef` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetEntangle` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetGreasePool` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetInvisible` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetInvisibleImproved` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetMinorGlobe` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetQuickItem` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetQuickWeapon` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetSanctuary` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetShieldGlobe` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetWebHold` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetScript` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetSelectedWeaponButton` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetSequence` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetSkillValue` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetStoreState` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetTarget` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetTargetFly` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetUpBaalAbilities` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SetVisualRange` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ShamanSpellCount` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ShamanSpellDecrement` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ShamanSpellRememorize` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Shatter` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:ShouldAvertCriticalHit` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SorcererSpellCount` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SorcererSpellDecrement` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SorcererSpellRememorize` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SortColors` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SortMemorizedSpells` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SpecialStateProcessing` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Spell` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SpellPoint` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:StartDialog` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:StartStore` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SwapAllActiveInactiveProficiencies` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Swing` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:StartSpriteEffect` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:SuppressHitPointsDisplay` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:TakeCreatureItems` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:TakeItemBags` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:TryToTurn` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Turn` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UnapplySpell` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Unequip` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UnequipAll` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Unmarshal` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UnmarshalScripts` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UnmemorizeAllSpellsMage` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UnmemorizeAllSpellsPriest` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UnmemorizeAllOfResSpellInnate` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UnmemorizeAllOfResSpellMage` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UnmemorizeAllOfResSpellPriest` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UnmemorizeSpellInnate` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UnmemorizeSpellMage` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UnmemorizeSpellPriest` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:Unselect` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UpdateAOE` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UpdateActive` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UpdateLuaEquipment` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UpdateLuaSpells` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UpdateLuaStats` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UpdateQuickItemData` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UpdateSpriteEffect` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UpdateTarget` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UpdateToolbar` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UpdateVisibleGroundItems` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UseContainer` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UseDoor` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UseItem` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:UseItemPoint` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:VerbalConstant` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:WaitInLine` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:WalkToArea` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:WeaponCanDamage` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:WeaponEffectiveVs` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSprite\:\:WildSpell` | | +------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameSpriteAIUpdate: CGameSprite\:\:AIUpdate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAIUpdateFly: CGameSprite\:\:AIUpdateFly ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAIUpdateWalk: CGameSprite\:\:AIUpdateWalk ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAddBlood: CGameSprite\:\:AddBlood ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAddClassAbilities: CGameSprite\:\:AddClassAbilities ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAddEffect: CGameSprite\:\:AddEffect ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAddItemBags: CGameSprite\:\:AddItemBags ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAddKnownSpell: CGameSprite\:\:AddKnownSpell ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAddKnownSpellMage: CGameSprite\:\:AddKnownSpellMage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAddKnownSpellPriest: CGameSprite\:\:AddKnownSpellPriest ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAddNewSpecialAbilities: CGameSprite\:\:AddNewSpecialAbilities ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAddNewSpellsPriest: CGameSprite\:\:AddNewSpellsPriest ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAddObjectSearch: CGameSprite\:\:AddObjectSearch ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAddPortraitIcon: CGameSprite\:\:AddPortraitIcon ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAddReplacementToArea: CGameSprite\:\:AddReplacementToArea ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAddSpecialAbility: CGameSprite\:\:AddSpecialAbility ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAddStatToRating: CGameSprite\:\:AddStatToRating ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAddToArea: CGameSprite\:\:AddToArea ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAddVVC: CGameSprite\:\:AddVVC ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAddVVCInEffect: CGameSprite\:\:AddVVCInEffect ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAdjustTargetFollowTheLeader: CGameSprite\:\:AdjustTargetFollowTheLeader ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAllowSpecialStates: CGameSprite\:\:AllowSpecialStates ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAlly: CGameSprite\:\:Ally ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAnimate: CGameSprite\:\:Animate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAnkhegEmerge: CGameSprite\:\:AnkhegEmerge ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAnkhegHide: CGameSprite\:\:AnkhegHide ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteApplyCastingEffect: CGameSprite\:\:ApplyCastingEffect ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteApplyCastingEffectPost: CGameSprite\:\:ApplyCastingEffectPost ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteApplyCriticals: CGameSprite\:\:ApplyCriticals ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteApplyItem: CGameSprite\:\:ApplyItem ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteApplyTriggers: CGameSprite\:\:ApplyTriggers ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAttack: CGameSprite\:\:Attack ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAttackReevaluate: CGameSprite\:\:AttackReevaluate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteArenaSetUp: CGameSprite\:\:ArenaSetUp ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteAutoPause: CGameSprite\:\:AutoPause ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteBashDoor: CGameSprite\:\:BashDoor ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteBattleSong: CGameSprite\:\:BattleSong ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteBerserk: CGameSprite\:\:Berserk ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCanChangeWeapon: CGameSprite\:\:CanChangeWeapon ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCanEquipRanged: CGameSprite\:\:CanEquipRanged ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCanSaveGame: CGameSprite\:\:CanSaveGame ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCalculateHealingPotential: CGameSprite\:\:CalculateHealingPotential ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCanSeeInfra: CGameSprite\:\:CanSeeInfra ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCanSpeak: CGameSprite\:\:CanSpeak ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCanWriteSpellScroll: CGameSprite\:\:CanWriteSpellScroll ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteChangeAnimation: CGameSprite\:\:ChangeAnimation ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteChangeDirection: CGameSprite\:\:ChangeDirection ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckBerserkActive: CGameSprite\:\:CheckBerserkActive ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckBumpable: CGameSprite\:\:CheckBumpable ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckCastingRange: CGameSprite\:\:CheckCastingRange ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckCutSceneStateOverride: CGameSprite\:\:CheckCutSceneStateOverride ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckCombatStats: CGameSprite\:\:CheckCombatStats ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckCombatStatsHaste: CGameSprite\:\:CheckCombatStatsHaste ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckCombatStatsWeapon: CGameSprite\:\:CheckCombatStatsWeapon ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckDialogWait: CGameSprite\:\:CheckDialogWait ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckEffect: CGameSprite\:\:CheckEffect ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckExpiredWeapons: CGameSprite\:\:CheckExpiredWeapons ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckExtraDestruction: CGameSprite\:\:CheckExtraDestruction ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckFatigue: CGameSprite\:\:CheckFatigue ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckForBerserkStage2: CGameSprite\:\:CheckForBerserkStage2 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckForDead: CGameSprite\:\:CheckForDead ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckForDialogWaitCancel: CGameSprite\:\:CheckForDialogWaitCancel ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckForForcedDialogEnd: CGameSprite\:\:CheckForForcedDialogEnd ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckHappiness: CGameSprite\:\:CheckHappiness ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckIfUsedUp: CGameSprite\:\:CheckIfUsedUp ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckIfVisible: CGameSprite\:\:CheckIfVisible ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckLauncherType: CGameSprite\:\:CheckLauncherType ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckLoadState: CGameSprite\:\:CheckLoadState ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckLoadedBanter: CGameSprite\:\:CheckLoadedBanter ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckLoadedDialog: CGameSprite\:\:CheckLoadedDialog ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckSleeping: CGameSprite\:\:CheckSleeping ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteContingencyCheck: CGameSprite\:\:ContingencyCheck ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckModal: CGameSprite\:\:CheckModal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckMorale: CGameSprite\:\:CheckMorale ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckMoveForCutScenes: CGameSprite\:\:CheckMoveForCutScenes ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckPuppetMaster: CGameSprite\:\:CheckPuppetMaster ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckQuickLists: CGameSprite\:\:CheckQuickLists ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckReputation: CGameSprite\:\:CheckReputation ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckSevenEyes: CGameSprite\:\:CheckSevenEyes ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckSequence: CGameSprite\:\:CheckSequence ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckSpellLoss: CGameSprite\:\:CheckSpellLoss ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckStatsChange: CGameSprite\:\:CheckStatsChange ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCheckToolTipItem: CGameSprite\:\:CheckToolTipItem ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteClearAI: CGameSprite\:\:ClearAI ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteClearDialogActions: CGameSprite\:\:ClearDialogActions ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteClearStoredPaths: CGameSprite\:\:ClearStoredPaths ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCleanUpTempSprites: CGameSprite\:\:CleanUpTempSprites ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteClearBumpPath: CGameSprite\:\:ClearBumpPath ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteClearMarshal: CGameSprite\:\:ClearMarshal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCombineActiveInactiveProficiency: CGameSprite\:\:CombineActiveInactiveProficiency ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCombineAllActiveInactiveProficiencies: CGameSprite\:\:CombineAllActiveInactiveProficiencies ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCompressTime: CGameSprite\:\:CompressTime ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteConcentrationFailed: CGameSprite\:\:ConcentrationFailed ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteControlledByPlayer: CGameSprite\:\:ControlledByPlayer ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCopy: CGameSprite\:\:Copy ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCountItemBags: CGameSprite\:\:CountItemBags ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteCountItemPersonal: CGameSprite\:\:CountItemPersonal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteDamage: CGameSprite\:\:Damage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteDebugDump: CGameSprite\:\:DebugDump ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteDecodeSwingSound: CGameSprite\:\:DecodeSwingSound ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteDestroyItemInSlot: CGameSprite\:\:DestroyItemInSlot ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteDialogue: CGameSprite\:\:Dialogue ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteDisableOffhand: CGameSprite\:\:DisableOffhand ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteDisplayTextRef: CGameSprite\:\:DisplayTextRef ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteDoAIUpdate: CGameSprite\:\:DoAIUpdate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteDoAction: CGameSprite\:\:DoAction ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteDropInventory: CGameSprite\:\:DropInventory ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteDropItem: CGameSprite\:\:DropItem ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- CGameSprite\:\:DropItem ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- CGameSprite\:\:DropItem ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteDoesIntersect: CGameSprite\:\:DoesIntersect ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteDoMoraleFailure: CGameSprite\:\:DoMoraleFailure ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteDrainChargesFromBags: CGameSprite\:\:DrainChargesFromBags ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteDropPath: CGameSprite\:\:DropPath ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteDropSearchRequest: CGameSprite\:\:DropSearchRequest ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteEndMoraleFailure: CGameSprite\:\:EndMoraleFailure ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteEnemy: CGameSprite\:\:Enemy ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteEquip: CGameSprite\:\:Equip ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteEquipAll: CGameSprite\:\:EquipAll ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteEquipItem: CGameSprite\:\:EquipItem ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteEquipMostDamagingMelee: CGameSprite\:\:EquipMostDamagingMelee ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteEquipNextAmmo: CGameSprite\:\:EquipNextAmmo ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteEquipRanged: CGameSprite\:\:EquipRanged ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteEscapeArea: CGameSprite\:\:EscapeArea ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteEvaluateStatusTrigger: CGameSprite\:\:EvaluateStatusTrigger ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteExecuteAction: CGameSprite\:\:ExecuteAction ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteFace: CGameSprite\:\:Face ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteFaceObject: CGameSprite\:\:FaceObject ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteFakeWalkToArea: CGameSprite\:\:FakeWalkToArea ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteFeedBack: CGameSprite\:\:FeedBack ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteFetchCommonStrings: CGameSprite\:\:FetchCommonStrings ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteFillSlot: CGameSprite\:\:FillSlot ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteFilterSpecialAbilities: CGameSprite\:\:FilterSpecialAbilities ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteFindDamageEffect: CGameSprite\:\:FindDamageEffect ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteFindIdentifyItem: CGameSprite\:\:FindIdentifyItem ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteFindItemBags: CGameSprite\:\:FindItemBags ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteFindItemPersonal: CGameSprite\:\:FindItemPersonal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteFindTraps: CGameSprite\:\:FindTraps ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteFloatingHP: CGameSprite\:\:FloatingHP ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteFloatingText: CGameSprite\:\:FloatingText ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteFly: CGameSprite\:\:Fly ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteFollow: CGameSprite\:\:Follow ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteFollowObjectFormation: CGameSprite\:\:FollowObjectFormation ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteForceVisible: CGameSprite\:\:ForceVisible ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteFormation: CGameSprite\:\:Formation ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetActiveProficiency: CGameSprite\:\:GetActiveProficiency ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetAbilityProjectileType: CGameSprite\:\:GetAbilityProjectileType ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetActiveStats: CGameSprite\:\:GetActiveStats ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetActiveWeaponStyleAndLevel: CGameSprite\:\:GetActiveWeaponStyleAndLevel ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetAttackRange: CGameSprite\:\:GetAttackRange ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetBackstabDamageMultiplier: CGameSprite\:\:GetBackstabDamageMultiplier ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetCanSeeInvisible: CGameSprite\:\:GetCanSeeInvisible ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetCarriedWeight: CGameSprite\:\:GetCarriedWeight ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetCasterLevel: CGameSprite\:\:GetCasterLevel ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetChannel: CGameSprite\:\:GetChannel ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetColorArray: CGameSprite\:\:GetColorArray ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetColorCount: CGameSprite\:\:GetColorCount ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetDirection: CGameSprite\:\:GetDirection ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- CGameSprite\:\:GetDirection ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetExperience: CGameSprite\:\:GetExperience ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetExperienceEntry: CGameSprite\:\:GetExperienceEntry ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetHelpRange: CGameSprite\:\:GetHelpRange ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetKit: CGameSprite\:\:GetKit ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetKitIDS: CGameSprite\:\:GetKitIDS ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetKitMask: CGameSprite\:\:GetKitMask ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetInactiveProficiency: CGameSprite\:\:GetInactiveProficiency ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetInternalButtonList: CGameSprite\:\:GetInternalButtonList ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetItemBags: CGameSprite\:\:GetItemBags ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetItemUsages: CGameSprite\:\:GetItemUsages ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetKitDescription: CGameSprite\:\:GetKitDescription ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetKnownSpellIndex: CGameSprite\:\:GetKnownSpellIndex ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetKnownSpellIndexMage: CGameSprite\:\:GetKnownSpellIndexMage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetKnownSpellIndexPriest: CGameSprite\:\:GetKnownSpellIndexPriest ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetKnownSpellInnate: CGameSprite\:\:GetKnownSpellInnate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetKnownSpellMage: CGameSprite\:\:GetKnownSpellMage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetKnownSpellPriest: CGameSprite\:\:GetKnownSpellPriest ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetLauncher: CGameSprite\:\:GetLauncher ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetLauncherSlot: CGameSprite\:\:GetLauncherSlot ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetLayOnHandsAmount: CGameSprite\:\:GetLayOnHandsAmount ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetLength: CGameSprite\:\:GetLength ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetMapScreenColor: CGameSprite\:\:GetMapScreenColor ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetMaxDamage: CGameSprite\:\:GetMaxDamage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetMaxEncumbrance: CGameSprite\:\:GetMaxEncumbrance ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetMemorizedSpellInnate: CGameSprite\:\:GetMemorizedSpellInnate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetMemorizedSpellMage: CGameSprite\:\:GetMemorizedSpellMage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetMemorizedSpellPriest: CGameSprite\:\:GetMemorizedSpellPriest ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetMinCasterLevel: CGameSprite\:\:GetMinCasterLevel ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetMinDamage: CGameSprite\:\:GetMinDamage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetName: CGameSprite\:\:GetName ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetNameRef: CGameSprite\:\:GetNameRef ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetNextWaypoint: CGameSprite\:\:GetNextWaypoint ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetNumInventoryPersonalSlots: CGameSprite\:\:GetNumInventoryPersonalSlots ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetNumQuickWeaponSlots: CGameSprite\:\:GetNumQuickWeaponSlots ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetNumSounds: CGameSprite\:\:GetNumSounds ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- CGameSprite\:\:GetNumSounds ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetPortraitToolTipText: CGameSprite\:\:GetPortraitToolTipText ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetQuickButtons: CGameSprite\:\:GetQuickButtons ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetQuickWeapon: CGameSprite\:\:GetQuickWeapon ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetRating: CGameSprite\:\:GetRating ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetRatingWithItem: CGameSprite\:\:GetRatingWithItem ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetResistance: CGameSprite\:\:GetResistance ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetResistanceString: CGameSprite\:\:GetResistanceString ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetSavingThrow: CGameSprite\:\:GetSavingThrow ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetSecretDoorDetection: CGameSprite\:\:GetSecretDoorDetection ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetSelectedWeaponButton: CGameSprite\:\:GetSelectedWeaponButton ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetSkillHelp: CGameSprite\:\:GetSkillHelp ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetSkillName: CGameSprite\:\:GetSkillName ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetSkillValue: CGameSprite\:\:GetSkillValue ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetSound: CGameSprite\:\:GetSound ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetStatBreakdown: CGameSprite\:\:GetStatBreakdown ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetStyleBonus: CGameSprite\:\:GetStyleBonus ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetTargetId: CGameSprite\:\:GetTargetId ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetTargetShare: CGameSprite\:\:GetTargetShare ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetTerrainTable: CGameSprite\:\:GetTerrainTable ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetTHAC0: CGameSprite\:\:GetTHAC0 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetVisibleTerrainTable: CGameSprite\:\:GetVisibleTerrainTable ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetVisualRange: CGameSprite\:\:GetVisualRange ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetTurnUndeadLevel: CGameSprite\:\:GetTurnUndeadLevel ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGetWeaponProficiency: CGameSprite\:\:GetWeaponProficiency ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGiveItem: CGameSprite\:\:GiveItem ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGivePartyAllEquipment: CGameSprite\:\:GivePartyAllEquipment ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteGroupAttack: CGameSprite\:\:GroupAttack ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteHandleEffects: CGameSprite\:\:HandleEffects ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteHandlePersistantEffects: CGameSprite\:\:HandlePersistantEffects ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteHasItemTypeEquiped: CGameSprite\:\:HasItemTypeEquiped ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteHasItemWithFlag: CGameSprite\:\:HasItemWithFlag ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteHasWeaponType: CGameSprite\:\:HasWeaponType ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteHaveKnownSpell: CGameSprite\:\:HaveKnownSpell ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteHaveSpell: CGameSprite\:\:HaveSpell ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteHelp: CGameSprite\:\:Help ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteHide: CGameSprite\:\:Hide ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteHit: CGameSprite\:\:Hit ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteInitBlur: CGameSprite\:\:InitBlur ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteInitQuickItemData: CGameSprite\:\:InitQuickItemData ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteInitQuickSpellData: CGameSprite\:\:InitQuickSpellData ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteInitializeWalkingSound: CGameSprite\:\:InitializeWalkingSound ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteInDark: CGameSprite\:\:InDark ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteInDialog: CGameSprite\:\:InDialog ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteInPersonalRadius: CGameSprite\:\:InPersonalRadius ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteInteract: CGameSprite\:\:Interact ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteIsOnPortraitIconList: CGameSprite\:\:IsOnPortraitIconList ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteIsOver: CGameSprite\:\:IsOver ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteIsSpecialist: CGameSprite\:\:IsSpecialist ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteIsSpellSchool: CGameSprite\:\:IsSpellSchool ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteJoinParty: CGameSprite\:\:JoinParty ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteJumpThroughTransition: CGameSprite\:\:JumpThroughTransition ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteJumpToArea: CGameSprite\:\:JumpToArea ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteJumpToPoint: CGameSprite\:\:JumpToPoint ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- CGameSprite\:\:JumpToPoint ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteLeader: CGameSprite\:\:Leader ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteLeaveArea: CGameSprite\:\:LeaveArea ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteLeaveAreaGlobal: CGameSprite\:\:LeaveAreaGlobal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteLeaveAreaLUA: CGameSprite\:\:LeaveAreaLUA ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- CGameSprite\:\:LeaveAreaLUA ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteLeaveAreaLUAEntry: CGameSprite\:\:LeaveAreaLUAEntry ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteLeaveAreaName: CGameSprite\:\:LeaveAreaName ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteLeaveParty: CGameSprite\:\:LeaveParty ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteLoadAreaInformation: CGameSprite\:\:LoadAreaInformation ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteLoadProjectile: CGameSprite\:\:LoadProjectile ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMainActionPicking: CGameSprite\:\:MainActionPicking ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMakeGlobal: CGameSprite\:\:MakeGlobal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMakeLocal: CGameSprite\:\:MakeLocal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMarshal: CGameSprite\:\:Marshal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- CGameSprite\:\:Marshal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- CGameSprite\:\:Marshal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMarshalMessage: CGameSprite\:\:MarshalMessage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMemorizeAllSpellsInnate: CGameSprite\:\:MemorizeAllSpellsInnate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMemorizeAllSpellsMage: CGameSprite\:\:MemorizeAllSpellsMage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMemorizeAllSpellsPriest: CGameSprite\:\:MemorizeAllSpellsPriest ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMemorizeSpell: CGameSprite\:\:MemorizeSpell ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMemorizeSpellInnate: CGameSprite\:\:MemorizeSpellInnate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMemorizeSpellMage: CGameSprite\:\:MemorizeSpellMage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMemorizeSpellPriest: CGameSprite\:\:MemorizeSpellPriest ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMoveOntoArea: CGameSprite\:\:MoveOntoArea ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMoveToBack: CGameSprite\:\:MoveToBack ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMoveToFront: CGameSprite\:\:MoveToFront ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMoveToObject: CGameSprite\:\:MoveToObject ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMoveToOffset: CGameSprite\:\:MoveToOffset ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMoveToPoint: CGameSprite\:\:MoveToPoint ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- CGameSprite\:\:MoveToPoint ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteMultiplayerUpdate: CGameSprite\:\:MultiplayerUpdate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteNightmareDowngrade: CGameSprite\:\:NightmareDowngrade ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteNightmareUpgrade: CGameSprite\:\:NightmareUpgrade ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteNullActionProcess: CGameSprite\:\:NullActionProcess ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteOnActionButton: CGameSprite\:\:OnActionButton ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteOnActionRemoval: CGameSprite\:\:OnActionRemoval ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteOnDeath: CGameSprite\:\:OnDeath ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteOneSwing: CGameSprite\:\:OneSwing ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteOnFormationButton: CGameSprite\:\:OnFormationButton ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteOnLightningStrike: CGameSprite\:\:OnLightningStrike ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteOnScreen: CGameSprite\:\:OnScreen ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteOnSearchMap: CGameSprite\:\:OnSearchMap ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteOrderable: CGameSprite\:\:Orderable ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteOutOfControl: CGameSprite\:\:OutOfControl ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpritePanic: CGameSprite\:\:Panic ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteParseAbilityHeader: CGameSprite\:\:ParseAbilityHeader ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpritePartyHeal: CGameSprite\:\:PartyHeal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpritePickLock: CGameSprite\:\:PickLock ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpritePickPockets: CGameSprite\:\:PickPockets ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpritePickUpItem: CGameSprite\:\:PickUpItem ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpritePlayDead: CGameSprite\:\:PlayDead ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpritePlayDialogSound: CGameSprite\:\:PlayDialogSound ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpritePlaySound: CGameSprite\:\:PlaySound ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- CGameSprite\:\:PlaySound ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpritePlayerDialog: CGameSprite\:\:PlayerDialog ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpritePolymorphCopy: CGameSprite\:\:PolymorphCopy ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpritePostMoveCharacterFromOverflowToParty: CGameSprite\:\:PostMoveCharacterFromOverflowToParty ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteProcessAI: CGameSprite\:\:ProcessAI ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteProcessEffectList: CGameSprite\:\:ProcessEffectList ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteProcessPendingTriggers: CGameSprite\:\:ProcessPendingTriggers ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteProficiencies: CGameSprite\:\:Proficiencies ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteProtectObject: CGameSprite\:\:ProtectObject ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteProtectPoint: CGameSprite\:\:ProtectPoint ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteQuickLoad: CGameSprite\:\:QuickLoad ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRandomFly: CGameSprite\:\:RandomFly ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRandomWalk: CGameSprite\:\:RandomWalk ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRandomWalkContinuous: CGameSprite\:\:RandomWalkContinuous ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteReadyCursor: CGameSprite\:\:ReadyCursor ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteReadyItem: CGameSprite\:\:ReadyItem ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- CGameSprite\:\:ReadyItem ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteReadyOffInternalList: CGameSprite\:\:ReadyOffInternalList ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteReadySpell: CGameSprite\:\:ReadySpell ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- CGameSprite\:\:ReadySpell ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRecoil: CGameSprite\:\:Recoil ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemoveBags: CGameSprite\:\:RemoveBags ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemoveClassAbilities: CGameSprite\:\:RemoveClassAbilities ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemoveAllSpellsInnate: CGameSprite\:\:RemoveAllSpellsInnate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemoveAllSpellsMage: CGameSprite\:\:RemoveAllSpellsMage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemoveAllSpellsPriest: CGameSprite\:\:RemoveAllSpellsPriest ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemoveFromArea: CGameSprite\:\:RemoveFromArea ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemoveKnownSpell: CGameSprite\:\:RemoveKnownSpell ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemoveKnownSpellInnate: CGameSprite\:\:RemoveKnownSpellInnate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemoveKnownSpellMage: CGameSprite\:\:RemoveKnownSpellMage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemoveKnownSpellPriest: CGameSprite\:\:RemoveKnownSpellPriest ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemoveNewSpecialAbilities: CGameSprite\:\:RemoveNewSpecialAbilities ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemoveObjectSearch: CGameSprite\:\:RemoveObjectSearch ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemovePortraitIcon: CGameSprite\:\:RemovePortraitIcon ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemoveReplacementFromArea: CGameSprite\:\:RemoveReplacementFromArea ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemoveSanctuary: CGameSprite\:\:RemoveSanctuary ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemoveSpecialAbility: CGameSprite\:\:RemoveSpecialAbility ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemoveSpell: CGameSprite\:\:RemoveSpell ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- CGameSprite\:\:RemoveSpell ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemoveTraps: CGameSprite\:\:RemoveTraps ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRemoveVVC: CGameSprite\:\:RemoveVVC ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRender: CGameSprite\:\:Render ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRenderActions: CGameSprite\:\:RenderActions ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRenderDamageArrow: CGameSprite\:\:RenderDamageArrow ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRenderHealthBar Function: CGameSprite\:\:RenderHealthBar ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRenderMarkers: CGameSprite\:\:RenderMarkers ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRenderMirrorImage: CGameSprite\:\:RenderMirrorImage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRenderPortrait: CGameSprite\:\:RenderPortrait ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRenderSpriteCover: CGameSprite\:\:RenderSpriteCover ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRenderSpriteEffect: CGameSprite\:\:RenderSpriteEffect ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRenderToMapScreen: CGameSprite\:\:RenderToMapScreen ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRenderTrackingArrow: CGameSprite\:\:RenderTrackingArrow ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteReplaceItemBags: CGameSprite\:\:ReplaceItemBags ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteResetAIScript: CGameSprite\:\:ResetAIScript ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteResolveInstants: CGameSprite\:\:ResolveInstants ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteResolvePausedAction: CGameSprite\:\:ResolvePausedAction ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteResolveTargetPoint: CGameSprite\:\:ResolveTargetPoint ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRest: CGameSprite\:\:Rest ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteResetAIType: CGameSprite\:\:ResetAIType ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteResetAITypeLive: CGameSprite\:\:ResetAITypeLive ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRestoreActiveAI: CGameSprite\:\:RestoreActiveAI ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteRunAwayFrom: CGameSprite\:\:RunAwayFrom ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSelect: CGameSprite\:\:Select ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSelectWeaponAbility: CGameSprite\:\:SelectWeaponAbility ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- CGameSprite\:\:SelectWeaponAbility ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetAIType: CGameSprite\:\:SetAIType ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetActiveAI: CGameSprite\:\:SetActiveAI ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetActiveImprisonment: CGameSprite\:\:SetActiveImprisonment ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetActiveProficiency: CGameSprite\:\:SetActiveProficiency ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetAllSpellsMemorized: CGameSprite\:\:SetAllSpellsMemorized ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetAtOffset: CGameSprite\:\:SetAtOffset ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetBumped: CGameSprite\:\:SetBumped ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetCharacterToolTip: CGameSprite\:\:SetCharacterToolTip ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetColor: CGameSprite\:\:SetColor ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetCurrAction: CGameSprite\:\:SetCurrAction ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetCursor: CGameSprite\:\:SetCursor ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetDialog: CGameSprite\:\:SetDialog ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- CGameSprite\:\:SetDialog ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetDialogState: CGameSprite\:\:SetDialogState ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetDirection: CGameSprite\:\:SetDirection ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetFacing: CGameSprite\:\:SetFacing ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetFootstepChannel: CGameSprite\:\:SetFootstepChannel ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetItemFlags: CGameSprite\:\:SetItemFlags ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetInactiveProficiency: CGameSprite\:\:SetInactiveProficiency ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetLuaAttr: CGameSprite\:\:SetLuaAttr ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetLuaOrderedPro: CGameSprite\:\:SetLuaOrderedPro ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetLuaPro: CGameSprite\:\:SetLuaPro ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetMaxMemorizedSpellsInnate: CGameSprite\:\:SetMaxMemorizedSpellsInnate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetMaxMemorizedSpellsMage: CGameSprite\:\:SetMaxMemorizedSpellsMage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetMaxMemorizedSpellsPriest: CGameSprite\:\:SetMaxMemorizedSpellsPriest ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetMemorizedFlag: CGameSprite\:\:SetMemorizedFlag ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetModalState: CGameSprite\:\:SetModalState ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetMonkAbilities: CGameSprite\:\:SetMonkAbilities ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetPath: CGameSprite\:\:SetPath ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetResRef: CGameSprite\:\:SetResRef ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetEntangle: CGameSprite\:\:SetEntangle ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetGreasePool: CGameSprite\:\:SetGreasePool ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetInvisible: CGameSprite\:\:SetInvisible ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetInvisibleImproved: CGameSprite\:\:SetInvisibleImproved ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetMinorGlobe: CGameSprite\:\:SetMinorGlobe ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetQuickItem: CGameSprite\:\:SetQuickItem ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetQuickWeapon: CGameSprite\:\:SetQuickWeapon ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetSanctuary: CGameSprite\:\:SetSanctuary ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetShieldGlobe: CGameSprite\:\:SetShieldGlobe ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetWebHold: CGameSprite\:\:SetWebHold ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetScript: CGameSprite\:\:SetScript ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetSelectedWeaponButton: CGameSprite\:\:SetSelectedWeaponButton ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetSequence: CGameSprite\:\:SetSequence ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetSkillValue: CGameSprite\:\:SetSkillValue ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetStoreState: CGameSprite\:\:SetStoreState ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetTarget: CGameSprite\:\:SetTarget ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- CGameSprite\:\:SetTarget ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetTargetFly: CGameSprite\:\:SetTargetFly ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetUpBaalAbilities: CGameSprite\:\:SetUpBaalAbilities ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSetVisualRange: CGameSprite\:\:SetVisualRange ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteShamanSpellCount: CGameSprite\:\:ShamanSpellCount ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteShamanSpellDecrement: CGameSprite\:\:ShamanSpellDecrement ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteShamanSpellRememorize: CGameSprite\:\:ShamanSpellRememorize ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteShatter: CGameSprite\:\:Shatter ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteShouldAvertCriticalHit: CGameSprite\:\:ShouldAvertCriticalHit ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSorcererSpellCount: CGameSprite\:\:SorcererSpellCount ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSorcererSpellDecrement: CGameSprite\:\:SorcererSpellDecrement ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSorcererSpellRememorize: CGameSprite\:\:SorcererSpellRememorize ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSortColors: CGameSprite\:\:SortColors ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSortMemorizedSpells: CGameSprite\:\:SortMemorizedSpells ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSpecialStateProcessing: CGameSprite\:\:SpecialStateProcessing ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSpell: CGameSprite\:\:Spell ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSpellPoint: CGameSprite\:\:SpellPoint ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteStartDialog: CGameSprite\:\:StartDialog ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteStartStore: CGameSprite\:\:StartStore ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSwapAllActiveInactiveProficiencies: CGameSprite\:\:SwapAllActiveInactiveProficiencies ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSwing: CGameSprite\:\:Swing ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteStartSpriteEffect: CGameSprite\:\:StartSpriteEffect ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteSuppressHitPointsDisplay: CGameSprite\:\:SuppressHitPointsDisplay ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteTakeCreatureItems: CGameSprite\:\:TakeCreatureItems ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteTakeItemBags: CGameSprite\:\:TakeItemBags ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteTryToTurn: CGameSprite\:\:TryToTurn ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteTurn: CGameSprite\:\:Turn ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUnapplySpell: CGameSprite\:\:UnapplySpell ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUnequip: CGameSprite\:\:Unequip ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUnequipAll: CGameSprite\:\:UnequipAll ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUnmarshal: CGameSprite\:\:Unmarshal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- CGameSprite\:\:Unmarshal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUnmarshalScripts: CGameSprite\:\:UnmarshalScripts ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUnmemorizeAllSpellsMage: CGameSprite\:\:UnmemorizeAllSpellsMage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUnmemorizeAllSpellsPriest: CGameSprite\:\:UnmemorizeAllSpellsPriest ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUnmemorizeAllOfResSpellInnate: CGameSprite\:\:UnmemorizeAllOfResSpellInnate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUnmemorizeAllOfResSpellMage: CGameSprite\:\:UnmemorizeAllOfResSpellMage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUnmemorizeAllOfResSpellPriest: CGameSprite\:\:UnmemorizeAllOfResSpellPriest ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUnmemorizeSpellInnate: CGameSprite\:\:UnmemorizeSpellInnate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUnmemorizeSpellMage: CGameSprite\:\:UnmemorizeSpellMage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUnmemorizeSpellPriest: CGameSprite\:\:UnmemorizeSpellPriest ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUnselect: CGameSprite\:\:Unselect ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUpdateAOE: CGameSprite\:\:UpdateAOE ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUpdateActive: CGameSprite\:\:UpdateActive ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUpdateLuaEquipment: CGameSprite\:\:UpdateLuaEquipment ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUpdateLuaSpells: CGameSprite\:\:UpdateLuaSpells ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUpdateLuaStats: CGameSprite\:\:UpdateLuaStats ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUpdateQuickItemData: CGameSprite\:\:UpdateQuickItemData ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUpdateSpriteEffect: CGameSprite\:\:UpdateSpriteEffect ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUpdateTarget: CGameSprite\:\:UpdateTarget ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUpdateToolbar: CGameSprite\:\:UpdateToolbar ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUpdateVisibleGroundItems: CGameSprite\:\:UpdateVisibleGroundItems ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUseContainer: CGameSprite\:\:UseContainer ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUseDoor: CGameSprite\:\:UseDoor ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUseItem: CGameSprite\:\:UseItem ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteUseItemPoint: CGameSprite\:\:UseItemPoint ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteVerbalConstant: CGameSprite\:\:VerbalConstant ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteWaitInLine: CGameSprite\:\:WaitInLine ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteWalkToArea: CGameSprite\:\:WalkToArea ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteWeaponCanDamage: CGameSprite\:\:WeaponCanDamage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteWeaponEffectiveVs: CGameSprite\:\:WeaponEffectiveVs ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameSpriteWildSpell: CGameSprite\:\:WildSpell ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: x; **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks**